using UnityEngine; namespace NitroxClient.GameLogic.PlayerLogic; /// /// Attached to a RemotePlayer. Useful to determine that this script's GameObject is in the EntityRoot of a RemotePlayer. /// /// /// The EntityRoot of an object is defined as the top most GameObject as when an object hierarchy first was spawned in. Either from a prefab, or in Nitrox' case, a cloned root game object. /// public class RemotePlayerIdentifier : MonoBehaviour, IObstacle { public RemotePlayer RemotePlayer; public bool IsDeconstructionObstacle() => true; public bool CanDeconstruct(out string reason) { reason = Language.main.Get("Nitrox_RemotePlayerObstacle"); return false; } }