using NitroxClient.Communication.Abstract; using NitroxModel.DataStructures; using NitroxModel.Packets; using NitroxModel_Subnautica.DataStructures; using UnityEngine; namespace NitroxClient.GameLogic { public class SeamothModulesEvent { private readonly IPacketSender packetSender; public SeamothModulesEvent(IPacketSender packetSender) { this.packetSender = packetSender; } public void BroadcastElectricalDefense(TechType techType, int slotID, SeaMoth instance) { if (!instance.TryGetIdOrWarn(out NitroxId id)) { return; } if (techType == TechType.SeamothElectricalDefense) { Transform aimingTransform = Player.main.camRoot.GetAimingTransform(); SeamothModulesAction changed = new SeamothModulesAction(techType.ToDto(), slotID, id, aimingTransform.forward.ToDto(), aimingTransform.rotation.ToDto()); packetSender.Send(changed); } } } }