using UnityEngine; namespace NitroxClient.GameLogic.Simulation { public class PropulsionGrab : LockRequestContext { public PropulsionCannon Cannon { get; } public GameObject GrabbedObject { get; } public PropulsionGrab(PropulsionCannon Cannon, GameObject GrabbedObject) { this.Cannon = Cannon; this.GrabbedObject = GrabbedObject; } } }