using NitroxClient.Communication; using NitroxClient.GameLogic.Spawning.Metadata.Processor.Abstract; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.Packets; using UnityEngine; namespace NitroxClient.GameLogic.Spawning.Metadata; public class BeaconMetadataProcessor : EntityMetadataProcessor { public override void ProcessMetadata(GameObject gameObject, BeaconMetadata metadata) { if (gameObject.TryGetComponent(out Beacon beacon)) { using (PacketSuppressor.Suppress()) { // Must set Beacon.label so that Beacon.Start() doesn't overwrite Beacon.beaconLabel's label beacon.label = metadata.Label; beacon.beaconLabel.SetLabel(metadata.Label); } } } }