using UnityEngine; namespace NitroxClient.Unity.Helper; /// /// Cache for yields in IEnumeration to reduce GC pressure. /// public static class Yielders { public static readonly WaitForFixedUpdate WaitForFixedUpdate = new(); public static readonly WaitForEndOfFrame WaitForEndOfFrame = new(); public static readonly WaitForSeconds WaitFor100Milliseconds = new(.1f); public static readonly WaitForSeconds WaitForHalfSecond = new(.5f); public static readonly WaitForSeconds WaitFor1Second = new(1); public static readonly WaitForSeconds WaitFor2Seconds = new(2); public static readonly WaitForSeconds WaitFor3Seconds = new(3); }