using UnityEngine; namespace NitroxClient.Unity.Smoothing { public class SmoothParameter { private const float SMOOTHING_SPEED = 10f; public float Target { get; set; } = 0; public float SmoothValue { get; private set; } = 0; public SmoothParameter(float initial = 0) { Target = SmoothValue = initial; } public void FixedUpdate() { SmoothValue = UWE.Utils.Slerp(SmoothValue, Target, (Target - SmoothValue) * SMOOTHING_SPEED * Time.fixedDeltaTime); } } }