using System; using NitroxModel.DataStructures; using NitroxModel.Packets; using NitroxModel_Subnautica.DataStructures.GameLogic; namespace NitroxModel_Subnautica.Packets { /// /// Triggered when a fire has been created in /// [Serializable] public class CyclopsFireCreated : Packet { public CyclopsFireData FireCreatedData { get; } public CyclopsFireCreated(NitroxId id, NitroxId cyclopsId, CyclopsRooms room, int nodeIndex) { FireCreatedData = new CyclopsFireData(id, cyclopsId, room, nodeIndex); } /// Used for deserialization public CyclopsFireCreated(CyclopsFireData fireCreatedData) { FireCreatedData = fireCreatedData; } public override string ToString() { return $"[CyclopsFireCreated - {FireCreatedData}]"; } } }