using System;
using NitroxModel.DataStructures;
using NitroxModel.Packets;
using NitroxModel_Subnautica.DataStructures.GameLogic;
namespace NitroxModel_Subnautica.Packets
{
///
/// Triggered when a fire has been created in
///
[Serializable]
public class CyclopsFireCreated : Packet
{
public CyclopsFireData FireCreatedData { get; }
public CyclopsFireCreated(NitroxId id, NitroxId cyclopsId, CyclopsRooms room, int nodeIndex)
{
FireCreatedData = new CyclopsFireData(id, cyclopsId, room, nodeIndex);
}
/// Used for deserialization
public CyclopsFireCreated(CyclopsFireData fireCreatedData)
{
FireCreatedData = fireCreatedData;
}
public override string ToString()
{
return $"[CyclopsFireCreated - {FireCreatedData}]";
}
}
}