using System; using NitroxModel.DataStructures.Unity; using NitroxModel.DataStructures.Util; namespace NitroxModel.DataStructures.GameLogic { [Serializable] public class DamageTakenData { public NitroxVector3 Position { get; set; } public ushort DamageType { get; set; } public Optional DealerId { get; set; } public override string ToString() { return $"DamageTakenData: Position: {Position}, DamageType: {DamageType}, DealerId: {DealerId}"; } } }