using System; using System.Collections.Generic; using System.Runtime.Serialization; using BinaryPack.Attributes; using NitroxModel.DataStructures.GameLogic.Bases; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.DataStructures.Unity; namespace NitroxModel.DataStructures.GameLogic.Entities.Bases; [Serializable, DataContract] public class InteriorPieceEntity : GlobalRootEntity { [DataMember(Order = 1)] public NitroxBaseFace BaseFace; [IgnoreDataMember] public bool IsWaterPark => ClassId is "31662630-7cba-4583-8456-2fa1c4cc31aa" or "c2a91864-0f0f-4d8a-99b8-9867571763dd"; // classIds for WaterPark.prefab and WaterParkLarge.prefab [IgnoreConstructor] protected InteriorPieceEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } public static InteriorPieceEntity MakeEmpty() { return new InteriorPieceEntity(); } /// /// Used for deserialization. /// is set to true because this entity is meant to receive simulation locks /// public InteriorPieceEntity(NitroxBaseFace baseFace, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) : base(transform, level, classId, true, id, techType, metadata, parentId, childEntities) { BaseFace = baseFace; } public override string ToString() { return $"[InteriorPieceEntity Id: {Id}, ParentId: {ParentId}, BaseFace: {BaseFace}, {base.ToString()}]"; } }