using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities.Bases;
[Serializable, DataContract]
public class MoonpoolEntity : GlobalRootEntity
{
[DataMember(Order = 1)]
public NitroxInt3 Cell { get; set; }
[IgnoreConstructor]
protected MoonpoolEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public MoonpoolEntity(NitroxId id, NitroxId parentId, NitroxInt3 cell)
{
Id = id;
ParentId = parentId;
Cell = cell;
}
///
/// Used for deserialization.
/// is set to true because this entity is meant to receive simulation locks
///
public MoonpoolEntity(NitroxInt3 cell, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) :
base(transform, level, classId, true, id, techType, metadata, parentId, childEntities)
{
Cell = cell;
}
public override string ToString()
{
return $"[MoonpoolEntity Id: {Id}, Cell: {Cell}]";
}
}