using System; using System.Collections.Generic; using System.Runtime.Serialization; using BinaryPack.Attributes; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.DataStructures.Unity; namespace NitroxModel.DataStructures.GameLogic.Entities; [Serializable] [DataContract] public class CellRootEntity : WorldEntity { public static readonly string CLASS_ID = "55d7ab35-de97-4d95-af6c-ac8d03bb54ca"; [IgnoreConstructor] protected CellRootEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } public CellRootEntity(NitroxVector3 localPosition, NitroxQuaternion localRotation, NitroxVector3 scale, NitroxTechType techType, int level, string classId, bool spawnedByServer, NitroxId id) { Transform = new NitroxTransform(localPosition, localRotation, scale); TechType = techType; Id = id; Level = level; ClassId = classId; SpawnedByServer = spawnedByServer; } /// Used for deserialization public CellRootEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) { Id = id; TechType = techType; Metadata = metadata; ParentId = parentId; Transform = transform; ChildEntities = childEntities; Level = level; ClassId = classId; SpawnedByServer = spawnedByServer; } public override string ToString() { return $"[CellRootEntity {base.ToString()}]"; } }