using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities;
[Serializable]
[DataContract]
public class CellRootEntity : WorldEntity
{
public static readonly string CLASS_ID = "55d7ab35-de97-4d95-af6c-ac8d03bb54ca";
[IgnoreConstructor]
protected CellRootEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
public CellRootEntity(NitroxVector3 localPosition, NitroxQuaternion localRotation, NitroxVector3 scale, NitroxTechType techType, int level, string classId, bool spawnedByServer, NitroxId id)
{
Transform = new NitroxTransform(localPosition, localRotation, scale);
TechType = techType;
Id = id;
Level = level;
ClassId = classId;
SpawnedByServer = spawnedByServer;
}
/// Used for deserialization
public CellRootEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities)
{
Id = id;
TechType = techType;
Metadata = metadata;
ParentId = parentId;
Transform = transform;
ChildEntities = childEntities;
Level = level;
ClassId = classId;
SpawnedByServer = spawnedByServer;
}
public override string ToString()
{
return $"[CellRootEntity {base.ToString()}]";
}
}