using System; using System.Collections.Generic; using System.Runtime.Serialization; using BinaryPack.Attributes; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.DataStructures.Unity; namespace NitroxModel.DataStructures.GameLogic.Entities; [Serializable] [DataContract] public class EscapePodWorldEntity : GlobalRootEntity { [DataMember(Order = 1)] public List Players { get; set; } = []; [IgnoreConstructor] protected EscapePodWorldEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } public EscapePodWorldEntity(NitroxVector3 position, NitroxId id, EntityMetadata metadata) { Transform = new NitroxTransform(position, NitroxQuaternion.Identity, NitroxVector3.One); Id = id; Metadata = metadata; Players = []; Level = 0; TechType = new NitroxTechType("EscapePod"); SpawnedByServer = true; ChildEntities = []; } /// Used for deserialization public EscapePodWorldEntity(List players, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) : base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities) { Players = players; } public override string ToString() { return $"[EscapePodWorldEntity Players: [{string.Join(", ", Players)}] {base.ToString()}]"; } }