using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using NitroxModel.DataStructures.Unity;
namespace NitroxModel.DataStructures.GameLogic.Entities;
[Serializable, DataContract]
public class GeyserWorldEntity : WorldEntity
{
[DataMember(Order = 1)]
public float RandomIntervalVarianceMultiplier { get; set; }
[DataMember(Order = 2)]
public float StartEruptTime { get; set; }
[IgnoreConstructor]
protected GeyserWorldEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
/// Used for deserialization
public GeyserWorldEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities, float randomIntervalVarianceMultiplier, float startEruptTime) :
base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities)
{
RandomIntervalVarianceMultiplier = randomIntervalVarianceMultiplier;
StartEruptTime = startEruptTime;
}
public override string ToString()
{
return $"[{nameof(GeyserWorldEntity)} RandomIntervalVarianceMultiplier: {RandomIntervalVarianceMultiplier}, StartEruptTime: {StartEruptTime} {base.ToString()}]";
}
}