using System; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using System.Collections.Generic; using BinaryPack.Attributes; using System.Runtime.Serialization; namespace NitroxModel.DataStructures.GameLogic.Entities; [Serializable] [DataContract] public class InventoryItemEntity : Entity { [DataMember(Order = 1)] public string ClassId { get; set; } [IgnoreConstructor] protected InventoryItemEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } /// Used for deserialization public InventoryItemEntity(NitroxId id, string classId, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) { ClassId = classId; Id = id; TechType = techType; Metadata = metadata; ParentId = parentId; ChildEntities = childEntities; } public override string ToString() { return $"[InventoryItemEntity ClassId: {ClassId} {base.ToString()}]"; } }