using System; using System.Runtime.Serialization; using BinaryPack.Attributes; namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata; [Serializable] [DataContract] public class ConstructorMetadata : EntityMetadata { [DataMember(Order = 1)] public bool Deployed { get; } [IgnoreConstructor] protected ConstructorMetadata() { //Constructor for serialization. Has to be "protected" for json serialization. } public ConstructorMetadata(bool deployed) { Deployed = deployed; } public override string ToString() { return $"[ConstructorMetadata Deployed: {Deployed}]"; } }