using System; using System.Runtime.Serialization; using BinaryPack.Attributes; namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata { [Serializable] [DataContract] public class KeypadMetadata : EntityMetadata { [DataMember(Order = 1)] public bool Unlocked { get; } [IgnoreConstructor] protected KeypadMetadata() { // Constructor for serialization. Has to be "protected" for json serialization. } public KeypadMetadata(bool unlocked) { Unlocked = unlocked; } public override string ToString() { return $"[KeypadMetadata isOpen: {Unlocked}]"; } } }