using System; using System.Runtime.Serialization; using BinaryPack.Attributes; namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata { [Serializable] [DataContract] public class PrecursorDoorwayMetadata : EntityMetadata { [DataMember(Order = 1)] public bool IsOpen { get; } [IgnoreConstructor] protected PrecursorDoorwayMetadata() { //Constructor for serialization. Has to be "protected" for json serialization. } public PrecursorDoorwayMetadata(bool isOpen) { IsOpen = isOpen; } public override string ToString() { return $"[PrecursorDoorwayMetadata isOpen: {IsOpen}]"; } } }