using System; using System.Runtime.Serialization; using BinaryPack.Attributes; namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata { [Serializable] [DataContract] public class PrecursorKeyTerminalMetadata : EntityMetadata { [DataMember(Order = 1)] public bool Slotted { get; } [IgnoreConstructor] protected PrecursorKeyTerminalMetadata() { //Constructor for serialization. Has to be "protected" for json serialization. } public PrecursorKeyTerminalMetadata(bool slotted) { Slotted = slotted; } public override string ToString() { return $"[PrecursorKeyTerminalMetadata Slotted: {Slotted}]"; } } }