using System; using System.Runtime.Serialization; using BinaryPack.Attributes; using NitroxModel.DataStructures.Unity; namespace NitroxModel.DataStructures.GameLogic.Entities.Metadata; [Serializable] [DataContract] public class SeamothMetadata : VehicleMetadata { [DataMember(Order = 1)] public bool LightsOn { get; } [IgnoreConstructor] protected SeamothMetadata() { // Constructor for serialization. Has to be "protected" for json serialization. } public SeamothMetadata(bool lightsOn, float health, string name, NitroxVector3[] colors) : base(health, name, colors) { LightsOn = lightsOn; } public override string ToString() { return $"[{nameof(SeamothMetadata)} LightsOn: {LightsOn} {base.ToString()}]"; } }