using System; using System.Collections.Generic; using System.Runtime.Serialization; using BinaryPack.Attributes; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.DataStructures.Unity; namespace NitroxModel.DataStructures.GameLogic.Entities; [Serializable, DataContract] public class PlacedWorldEntity : WorldEntity { [IgnoreConstructor] protected PlacedWorldEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } /// Used for deserialization public PlacedWorldEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) : base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities) { } }