using System;
using NitroxModel.DataStructures.GameLogic.Entities.Metadata;
using System.Collections.Generic;
using BinaryPack.Attributes;
using NitroxModel.DataStructures.Unity;
using System.Runtime.Serialization;
namespace NitroxModel.DataStructures.GameLogic.Entities;
[Serializable]
[DataContract]
public class PlayerWorldEntity : GlobalRootEntity
{
[IgnoreConstructor]
protected PlayerWorldEntity()
{
// Constructor for serialization. Has to be "protected" for json serialization.
}
///
/// Used for deserialization.
/// is set to true because this entity is meant to receive simulation locks
///
public PlayerWorldEntity(NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) :
base(transform, level, classId, true, id, techType, metadata, parentId, childEntities) {}
public override string ToString()
{
return $"[PlayerEntity {base.ToString()}]";
}
}