using System; using BinaryPack.Attributes; using System.Runtime.Serialization; using NitroxModel.DataStructures.GameLogic.Entities.Metadata; using NitroxModel.DataStructures.Unity; using System.Collections.Generic; namespace NitroxModel.DataStructures.GameLogic.Entities; [Serializable] [DataContract] public class VehicleWorldEntity : GlobalRootEntity { [DataMember(Order = 1)] public NitroxId SpawnerId { get; set; } [DataMember(Order = 2)] public float ConstructionTime { get; set; } [IgnoreConstructor] protected VehicleWorldEntity() { // Constructor for serialization. Has to be "protected" for json serialization. } public VehicleWorldEntity(NitroxId spawnerId, float constructionTime, NitroxTransform transform, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata) : base(transform, 0, classId, spawnedByServer, id, techType, metadata, null, new List()) { SpawnerId = spawnerId; ConstructionTime = constructionTime; } /// Used for deserialization public VehicleWorldEntity(NitroxId spawnerId, float constructionTime, NitroxTransform transform, int level, string classId, bool spawnedByServer, NitroxId id, NitroxTechType techType, EntityMetadata metadata, NitroxId parentId, List childEntities) : base(transform, level, classId, spawnedByServer, id, techType, metadata, parentId, childEntities) { SpawnerId = spawnerId; ConstructionTime = constructionTime; } public override string ToString() { return $"[VehicleEntity SpawnerId:{SpawnerId} ConstructionTime:{ConstructionTime} {base.ToString()}]"; } }