using System;
namespace NitroxModel.DataStructures;
[Serializable]
public enum SimulationLockType
{
///
/// Exclusive locks: These are typically requested by a player to hold exclusive, unbreaking control
/// over the simulation of an entity. An example of this could be a player piloting
/// the cyclops. These can either be removed or downgraded when no longer needed.
///
EXCLUSIVE,
///
/// Transient locks: A lock that allows a player to control the simulation of an entity. Other players
/// can steal this lock by requesting exclusive access. An example can be the following:
/// a player is no longer piloting a cyclops but still simulating its movement. A second
/// player can request exclusive control to pilot the cyclops. Doing so will revoke the
/// transient lock and grant the second player an exclusive lock.
///
TRANSIENT
}