using System; using NitroxModel.DataStructures.Unity; namespace NitroxModel.Packets { [Serializable] public class PlayerDeathEvent : Packet { public ushort PlayerId { get; } public NitroxVector3 DeathPosition { get; } public PlayerDeathEvent(ushort playerId, NitroxVector3 deathPosition) { PlayerId = playerId; DeathPosition = deathPosition; } } }