using System; using NitroxModel.Networking; namespace NitroxModel.Packets; [Serializable] public class PlayerStats : Packet { public ushort PlayerId { get; set; } public float Oxygen { get; } public float MaxOxygen { get; } public float Health { get; } public float Food { get; } public float Water { get; } public float InfectionAmount { get; } public PlayerStats(ushort playerId, float oxygen, float maxOxygen, float health, float food, float water, float infectionAmount) { PlayerId = playerId; Oxygen = oxygen; MaxOxygen = maxOxygen; Health = health; Food = food; Water = water; InfectionAmount = infectionAmount; DeliveryMethod = NitroxDeliveryMethod.DeliveryMethod.RELIABLE_ORDERED_LAST; } }