using System.Reflection; using NitroxClient.MonoBehaviours; using NitroxModel.Helper; namespace NitroxPatcher.Patches.Dynamic; /// /// Prevents from occurring before initial sync has completed. /// It lets us avoid a very weird edge case in which warnings are triggered way too early. Linked to /// public sealed partial class AuroraWarnings_Update_Patch : NitroxPatch, IDynamicPatch { private static readonly MethodInfo TARGET_METHOD = Reflect.Method((AuroraWarnings t) => t.Update()); public static bool Prefix() { return Multiplayer.Main && Multiplayer.Main.InitialSyncCompleted; } }