using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
///
/// Adds a callback to broadcast beacon label change when edited.
///
public sealed partial class BeaconLabel_OnHandClick_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((BeaconLabel t) => t.OnHandClick(default));
public static void Postfix(BeaconLabel __instance)
{
uGUI.main.userInput.callback += _ =>
{
if (__instance.transform.parent && __instance.transform.parent.TryGetIdOrWarn(out NitroxId id))
{
Resolve().EntityMetadataChanged(__instance.transform.parent.GetComponent(), id);
}
};
}
}