using System;
using HarmonyLib;
using NitroxClient.GameLogic;
using NitroxClient.MonoBehaviours;
using NitroxModel.Helper;
using NitroxPatcher.PatternMatching;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using static System.Reflection.Emit.OpCodes;
namespace NitroxPatcher.Patches.Dynamic;
///
/// Synchronizes entities that can be broken and that will drop material, such as limestones...
///
public sealed partial class BreakableResource_SpawnResourceFromPrefab_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = AccessTools.EnumeratorMoveNext(Reflect.Method(() => BreakableResource.SpawnResourceFromPrefab(default, default, default)));
private static readonly InstructionsPattern SpawnResFromPrefPattern = new()
{
{ Reflect.Method((Rigidbody b) => b.AddForce(default(Vector3))), "DropItemInstance" },
Ldc_I4_0
};
public static IEnumerable Transpiler(MethodBase original, IEnumerable instructions)
{
return instructions.InsertAfterMarker(SpawnResFromPrefPattern, "DropItemInstance", new CodeInstruction[]
{
new(Ldloc_1),
new(Call, ((Action)Callback).Method)
});
}
private static void Callback(GameObject __instance)
{
NitroxEntity.SetNewId(__instance, new());
Resolve().Dropped(__instance);
}
}