using System.Reflection;
using NitroxClient.Communication.Abstract;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
using NitroxModel.Packets;
namespace NitroxPatcher.Patches.Dynamic;
///
/// Syncs egg deletion when hatching.
///
public sealed partial class CreatureEgg_Hatch_Patch : NitroxPatch, IDynamicPatch
{
public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CreatureEgg t) => t.Hatch());
public static void Prefix(CreatureEgg __instance)
{
// This case always destroys the creature egg (see original code)
if (!__instance.TryGetComponent(out WaterParkItem waterParkItem))
{
return;
}
// We don't manage eggs with no id here
if (!__instance.TryGetNitroxId(out NitroxId eggId))
{
return;
}
// It is VERY IMPORTANT to check for simulation ownership on the water park and not on the egg
// since that's the convention we chose
if (waterParkItem.currentWaterPark.TryGetNitroxId(out NitroxId waterParkId) &&
Resolve().HasAnyLockType(waterParkId))
{
Resolve().Send(new EntityDestroyed(eggId));
}
}
}