using System.Reflection; using NitroxClient.GameLogic; using NitroxModel.Helper; namespace NitroxPatcher.Patches.Dynamic; /// /// would seem like the correct method to patch, but adding to its postfix will /// execute before is finished working. Both owners and non-owners will be able to repair damage points on a ship. /// public sealed partial class CyclopsDamagePoint_OnRepair_Patch : NitroxPatch, IDynamicPatch { public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsDamagePoint t) => t.OnRepair()); public static void Postfix(CyclopsDamagePoint __instance) { // If the amount is high enough, it'll heal full Resolve().OnDamagePointRepaired(__instance.GetComponentInParent(), __instance, 999); } }