using System.Reflection; using NitroxModel.Helper; namespace NitroxPatcher.Patches.Dynamic; public sealed partial class CyclopsHelmHUDManager_Update_Patch : NitroxPatch, IDynamicPatch { public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsHelmHUDManager t) => t.Update()); public static void Postfix(CyclopsHelmHUDManager __instance) { // To show the Cyclops HUD every time "hudActive" have to be true. "hornObject" is a good indicator to check if the player piloting the cyclops. if (!__instance.hornObject.activeSelf && __instance.hudActive) { __instance.canvasGroup.interactable = false; } else if (!__instance.hudActive) { __instance.hudActive = true; } if (__instance.subLiveMixin.IsAlive()) { if (__instance.motorMode.engineOn) { __instance.engineToggleAnimator.SetTrigger("EngineOn"); } else { __instance.engineToggleAnimator.SetTrigger("EngineOff"); } } } }