using System.Reflection; using NitroxClient.GameLogic; using NitroxModel.DataStructures; using NitroxModel.Helper; namespace NitroxPatcher.Patches.Dynamic; public sealed partial class CyclopsLightingPanel_ToggleFloodlights_Patch : NitroxPatch, IDynamicPatch { public static readonly MethodInfo TARGET_METHOD = Reflect.Method((CyclopsLightingPanel t) => t.ToggleFloodlights()); public static bool Prefix(CyclopsLightingPanel __instance, out bool __state) { __state = __instance.floodlightsOn; return true; } public static void Postfix(CyclopsLightingPanel __instance, bool __state) { if (__state != __instance.floodlightsOn && __instance.TryGetIdOrWarn(out NitroxId id)) { Resolve().EntityMetadataChanged(__instance, id); } } }