using System.Reflection;
using NitroxClient.GameLogic;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
///
/// An important source of cell unload which is different than but must also be taken into account.
///
public sealed partial class EntityCell_Reset_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((EntityCell t) => t.Reset());
public static void Prefix(EntityCell __instance)
{
Resolve().CellUnloaded(__instance.batchId, __instance.cellId, __instance.level);
}
}