using System.Reflection; using NitroxClient.GameLogic; using NitroxModel.Helper; namespace NitroxPatcher.Patches.Dynamic; /// /// An important source of cell unload which is different than but must also be taken into account. /// public sealed partial class EntityCell_Reset_Patch : NitroxPatch, IDynamicPatch { private static readonly MethodInfo TARGET_METHOD = Reflect.Method((EntityCell t) => t.Reset()); public static void Prefix(EntityCell __instance) { Resolve().CellUnloaded(__instance.batchId, __instance.cellId, __instance.level); } }