using System.Reflection; using HarmonyLib; using NitroxClient.GameLogic; using NitroxModel.DataStructures; using NitroxModel.DataStructures.Util; using NitroxModel.Helper; namespace NitroxPatcher.Patches.Dynamic; public sealed partial class EscapePod_RespawnPlayer_Patch : NitroxPatch, IDynamicPatch { private static readonly MethodInfo TARGET_METHOD = Reflect.Method((EscapePod t) => t.RespawnPlayer()); public static void Postfix(EscapePod __instance) { // EscapePod.RespawnPlayer() runs both for player respawn (Player.MovePlayerToRespawnPoint()) and for warpme command Optional id = __instance.GetId(); Resolve().BroadcastEscapePodChange(id); } }