using System.Reflection; using NitroxModel.Helper; using UnityEngine; namespace NitroxPatcher.Patches.Dynamic; public sealed partial class IngameMenu_QuitGame_Patch : NitroxPatch, IDynamicPatch { private static readonly MethodInfo targetMethod = Reflect.Method((IngameMenu t) => t.QuitGame(default(bool))); public static bool Prefix() { // TODO: Remove this patch after fixing that no MP resources are left on disconnect. So that we can return to main menu. Application.Quit(); return false; } }