using System.Reflection; using NitroxClient.Communication.Abstract; using NitroxClient.GameLogic; using NitroxModel.DataStructures; using NitroxModel.DataStructures.Unity; using NitroxModel.Helper; using NitroxModel.Packets; using NitroxModel_Subnautica.DataStructures; namespace NitroxPatcher.Patches.Dynamic; /// /// Prevents remote torpedos from acquiring target on their own, and broadcast the new target for simulated torpedos /// public sealed partial class SeamothTorpedo_RepeatingTargeting_Patch : NitroxPatch, IDynamicPatch { private static readonly MethodInfo TARGET_METHOD = Reflect.Method((SeamothTorpedo t) => t.RepeatingTargeting()); public static bool Prefix(SeamothTorpedo __instance) { return !__instance.GetComponent(); } public static void Postfix(SeamothTorpedo __instance) { // This function's last iteration is marked by SeamothTorpedo.homingTorpedo being defined if (__instance.GetComponent() || !__instance.homingTarget || !__instance.TryGetNitroxId(out NitroxId bulletId) || !__instance.homingTarget.TryGetNitroxId(out NitroxId targetId)) { return; } NitroxVector3 position = __instance.tr.position.ToDto(); NitroxQuaternion rotation = __instance.tr.rotation.ToDto(); Resolve().Send(new TorpedoTargetAcquired(bulletId, targetId, position, rotation)); } }