using System.Reflection; using NitroxClient.GameLogic; using NitroxModel.DataStructures; using NitroxModel.Helper; using UnityEngine; namespace NitroxPatcher.Patches.Dynamic; public sealed partial class Stalker_CheckLoseTooth_Patch : NitroxPatch, IDynamicPatch { private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Stalker t) => t.CheckLoseTooth(default(GameObject))); // HardnessMixin seems to be a bit buggy (ie: undefined values for some scraps, which is a vanilla bug), so we'll just hard-code the values for now. // Note that HardnessMixin is only used by Stalkers public static bool Prefix(Stalker __instance, GameObject target) { if (!__instance.TryGetNitroxId(out NitroxId creatureId) && !Resolve().HasAnyLockType(creatureId)) { return false; } TechType techType = CraftData.GetTechType(target); float dropProbability = techType switch { TechType.ScrapMetal => 0.25f, // https://subnautica.fandom.com/wiki/Metal_Salvage_(Subnautica) TechType.MapRoomCamera => 0.25f, TechType.Titanium or TechType.Silver or TechType.Gold or TechType.Kyanite or TechType.Copper or TechType.Nickel => 0.15f, _ => 0f, }; if (dropProbability == 0) { return false; } // Random.value returns a random float within[0.0..1.0] (range is inclusive) if (Random.value < dropProbability && Random.value < 0.5f) { // Code from Stalker.LoseTooth() to avoid having another patch GameObject toothGameObject = Object.Instantiate(__instance.toothPrefab); toothGameObject.transform.position = __instance.loseToothDropLocation.transform.position; toothGameObject.transform.rotation = __instance.loseToothDropLocation.transform.rotation; if (toothGameObject.activeSelf && __instance.isActiveAndEnabled) { foreach (Collider collider in toothGameObject.GetComponentsInChildren()) { Physics.IgnoreCollision(__instance.stalkerBodyCollider, collider); } } Utils.PlayFMODAsset(__instance.loseToothSound, toothGameObject.transform, 20f); LargeWorldEntity.Register(toothGameObject); Resolve().Dropped(toothGameObject); } return false; } }