using System.Reflection;
using NitroxClient.GameLogic.PlayerLogic;
using NitroxModel.Helper;
using UnityEngine;
namespace NitroxPatcher.Patches.Dynamic;
///
/// Prevents remote players from being frozen by remote stasis fields
///
public sealed partial class StasisSphere_Freeze_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((StasisSphere t) => t.Freeze(default, ref Reflect.Ref.Field));
public static bool Prefix(Collider other, ref bool __result)
{
return !other.GetComponentInParent(true);
}
}