using System.Reflection;
using NitroxClient.Communication.Packets.Processors;
using NitroxClient.GameLogic;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
namespace NitroxPatcher.Patches.Dynamic;
///
/// Hook onto . It'd be nice if this were the only hook needed, but both damage points and fires are created in a separate
/// class that doesn't necessarily finish running after OnTakeDamage finishes. Since that's the case, this is used only to stop phantom damage alerts that the owner didn't register
///
public sealed partial class SubRoot_OnTakeDamage_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((SubRoot t) => t.OnTakeDamage(default));
public static bool Prefix(SubRoot __instance, DamageInfo damageInfo)
{
// This is a whitelisted type of damage from CyclopsDestroyedProcessor
if (damageInfo.type == EntityDestroyedProcessor.DAMAGE_TYPE_RUN_ORIGINAL)
{
return true;
}
if (!__instance.TryGetNitroxId(out NitroxId id))
{
Log.Error($"[SubRoot_OnTakeDamage_Patch.Prefix()] Couldn't find an id on {__instance.gameObject.GetFullHierarchyPath()}");
return true;
}
return Resolve().HasAnyLockType(id);
}
}