using System.Reflection;
using NitroxClient.Communication.Abstract;
using NitroxModel.DataStructures;
using NitroxModel.Helper;
using NitroxModel.Packets;
using UnityEngine;
namespace NitroxPatcher.Patches.Dynamic;
///
/// Let the server know when the player successfully uses a consumable item (such as a first aid kit).
///
public sealed partial class Survival_Use_Patch : NitroxPatch, IDynamicPatch
{
private static readonly MethodInfo TARGET_METHOD = Reflect.Method((Survival t) => t.Use(default(GameObject)));
public static void Postfix(bool __result, GameObject useObj)
{
if (__result && useObj.TryGetIdOrWarn(out NitroxId id))
{
Resolve().Send(new EntityDestroyed(id));
}
}
}