using NitroxModel_Subnautica.Packets; using NitroxServer.Communication.Packets.Processors.Abstract; using NitroxServer.GameLogic; namespace NitroxServer_Subnautica.Communication.Packets.Processors { class CyclopsDamagePointRepairedProcessor : AuthenticatedPacketProcessor { private readonly PlayerManager playerManager; public CyclopsDamagePointRepairedProcessor(PlayerManager playerManager) { this.playerManager = playerManager; } public override void Process(CyclopsDamagePointRepaired packet, NitroxServer.Player simulatingPlayer) { playerManager.SendPacketToOtherPlayers(packet, simulatingPlayer); } } }