using NitroxModel.DataStructures.GameLogic; using NitroxModel.Packets; using NitroxServer.Communication.Packets.Processors.Abstract; using NitroxServer.GameLogic; using NitroxServer.GameLogic.Entities; namespace NitroxServer.Communication.Packets.Processors; public class VehicleDockingProcessor : AuthenticatedPacketProcessor { private readonly PlayerManager playerManager; private readonly EntityRegistry entityRegistry; public VehicleDockingProcessor(PlayerManager playerManager, EntityRegistry entityRegistry) { this.playerManager = playerManager; this.entityRegistry = entityRegistry; } public override void Process(VehicleDocking packet, Player player) { if (!entityRegistry.TryGetEntityById(packet.VehicleId, out Entity vehicleEntity)) { Log.Error($"Unable to find vehicle to dock {packet.VehicleId}"); return; } if (!entityRegistry.TryGetEntityById(packet.DockId, out Entity dockEntity)) { Log.Error($"Unable to find dock {packet.DockId} for docking vehicle {packet.VehicleId}"); return; } entityRegistry.ReparentEntity(vehicleEntity, dockEntity); playerManager.SendPacketToOtherPlayers(packet, player); } }