using NitroxModel.Packets; using NitroxServer.Communication.Packets.Processors.Abstract; using NitroxServer.GameLogic; namespace NitroxServer.Communication.Packets.Processors { class WeldActionProcessor : AuthenticatedPacketProcessor { private readonly SimulationOwnershipData simulationOwnershipData; public WeldActionProcessor(SimulationOwnershipData simulationOwnershipData) { this.simulationOwnershipData = simulationOwnershipData; } public override void Process(WeldAction packet, Player player) { Player simulatingPlayer = simulationOwnershipData.GetPlayerForLock(packet.Id); if (simulatingPlayer != null) { Log.Debug($"Send WeldAction to simulating player {simulatingPlayer.Name} for entity {packet.Id}"); simulatingPlayer.SendPacket(packet); } } } }