using NitroxModel.DataStructures.GameLogic; using NitroxServer.ConsoleCommands.Abstract; namespace NitroxServer.ConsoleCommands { internal class SaveCommand : Command { public SaveCommand() : base("save", Perms.MODERATOR, "Saves the map") { } protected override void Execute(CallArgs args) { Server.Instance.Save(); SendMessageToPlayer(args.Sender, "World saved"); } } }