using System.Collections.Generic; using NitroxModel.DataStructures; using NitroxModel.DataStructures.GameLogic; using NitroxModel.DataStructures.GameLogic.Entities; using NitroxModel.DataStructures.Unity; namespace NitroxServer.GameLogic.Entities.Spawning; /// /// Specific type of for spawning /// public class SerializedEntitySpawnPoint : EntitySpawnPoint { public List SerializedComponents { get; } public int Layer { get; } public SerializedEntitySpawnPoint(List serializedComponents, int layer, AbsoluteEntityCell absoluteEntityCell, NitroxTransform transform) : base(absoluteEntityCell, transform.LocalPosition, transform.LocalRotation, null, 1, null) { SerializedComponents = serializedComponents; Layer = layer; Scale = transform.LocalScale; } }