using NitroxClient.Communication.Abstract; using NitroxModel.DataStructures.Util; using NitroxModel.MultiplayerSession; using NitroxModel.Packets; using NSubstitute; namespace Nitrox.Test.Client.Communication.MultiplayerSession { internal static class TestConstants { public const string TEST_IP_ADDRESS = "#.#.#.#"; public const int TEST_SERVER_PORT = 11000; public const ushort TEST_PLAYER_ID = 1; public const string TEST_PLAYER_NAME = "TEST"; public const string TEST_RESERVATION_KEY = "@#*(&"; public const string TEST_CORRELATION_ID = "CORRELATED"; public const int TEST_MAX_PLAYER_CONNECTIONS = 100; public const MultiplayerSessionReservationState TEST_REJECTION_STATE = MultiplayerSessionReservationState.REJECTED | MultiplayerSessionReservationState.UNIQUE_PLAYER_NAME_CONSTRAINT_VIOLATED; public static readonly AuthenticationContext TEST_AUTHENTICATION_CONTEXT = new AuthenticationContext(TEST_PLAYER_NAME, Optional.Empty); public static readonly MultiplayerSessionPolicy TEST_SESSION_POLICY = new MultiplayerSessionPolicy(TEST_CORRELATION_ID, false, TEST_MAX_PLAYER_CONNECTIONS, false); public static readonly PlayerSettings TEST_PLAYER_SETTINGS = new PlayerSettings(RandomColorGenerator.GenerateColor()); public static readonly IMultiplayerSessionConnectionState TEST_CONNECTION_STATE = Substitute.For(); } }