using System.Threading.Tasks; using NitroxClient.Communication.MultiplayerSession; namespace NitroxClient.Communication.Abstract { public interface IMultiplayerSessionConnectionState { MultiplayerSessionConnectionStage CurrentStage { get; } Task NegotiateReservationAsync(IMultiplayerSessionConnectionContext sessionConnectionContext); void JoinSession(IMultiplayerSessionConnectionContext sessionConnectionContext); void Disconnect(IMultiplayerSessionConnectionContext sessionConnectionContext); } }