using System; using NitroxClient.Communication.Abstract; namespace NitroxClient.Communication.MultiplayerSession.ConnectionState { public class SessionJoined : ConnectionNegotiatedState { public override MultiplayerSessionConnectionStage CurrentStage => MultiplayerSessionConnectionStage.SESSION_JOINED; public override void JoinSession(IMultiplayerSessionConnectionContext sessionConnectionContext) { throw new InvalidOperationException("The session is already in progress."); } } }