using System; using NitroxClient.Communication.Abstract; namespace NitroxClient.Communication.MultiplayerSession.ConnectionState { public class SessionReservationRejected : ConnectionNegotiatedState { public override MultiplayerSessionConnectionStage CurrentStage => MultiplayerSessionConnectionStage.SESSION_RESERVATION_REJECTED; public override void JoinSession(IMultiplayerSessionConnectionContext sessionConnectionContext) { throw new InvalidOperationException("The session has rejected the reserveration request."); } } }