using NitroxClient.GameLogic; using NitroxModel.Packets; namespace NitroxClient.Communication.Packets.Processors.Abstract; public class KeepInventoryChangedProcessor : ClientPacketProcessor { private readonly LocalPlayer localPlayer; public KeepInventoryChangedProcessor(LocalPlayer localPlayer) { this.localPlayer = localPlayer; } public override void Process(KeepInventoryChanged packet) { localPlayer.KeepInventoryOnDeath = packet.KeepInventoryOnDeath; } }